UFC-CRAb: A group on Computer graphics, virtual Reality and Animation
نویسندگان
چکیده
منابع مشابه
Judson Rosebush on Computer Graphics and Animation
Judson Rosebush is a complete technologist. Firmly grounded in both the arts and computer science, he has been at the forefront of digital animation and multimedia since its inception. He was the American editor of Pixel Vision magazine, and founded Digital Effects and the Judson Rosebush Company, both of which contributed a continuous stream of innovation to our digital frontiers. He has also ...
متن کاملVirtual Reality Course - A Natural Enrichment of Computer Graphics Classes
This paper shows how the Virtual Reality (VR) course can naturally extend and practice a wide range of Computer Graphics (CG) principles and programming techniques. Thanks to real-time processing requirements, the attention is paid to efficient modeling conventions, time saving rendering approaches, and user interfaces allowing a smooth navigation in a virtual environment. All these issues play...
متن کاملIncorporating Virtual Reality Concepts into the Introductory Computer Graphics Course
While an exciting and contemporary field, the subject of virtual reality (VR) receives little treatment in most undergraduate computer science curriculums. This paper describes the author’s efforts to provide an overview of VR as the final component of his introductory computer graphics course. Specifically, students learn about the defining characteristics of VR and some of its enabling techno...
متن کاملtechniques from Computer Graphics, Vision and Animation
Our goal in this project is to push forward the state-of-the-art by calling into the scene real-time interaction and vision techniques. In this way, by integrating motion capture with procedural graphics and live displays, we expand the creative possibilities enabling graphical elements to be used, not as a mere passive set element, but primarily as an active one – a virtual agent capable of in...
متن کاملSimulating Humans: Computer Graphics, Animation, and Control
People are all around us. They inhabit our home, workplace, entertainment, and environment. Their presence and actions are noted or ignored, enjoyed or disdained, analyzed or prescribed. The very ubiquitousness of other people in our lives poses a tantalizing challenge to the computational modeler: people are at once the most common object of interest and yet the most structurally complex. Thei...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Journal on Interactive Systems
سال: 2011
ISSN: 2236-3297
DOI: 10.5753/jis.2011.591